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Smithy Repair Contracts

PostPosted: Tue Jan 08, 2008 12:14 pm
by AshOfCaine
For those GM's out there, if you have an ancient hammer with +skills to blacksmithing, you can equip that when making repair contracts and it doesn't use up charges when making repair deeds. So a GM can make Legendary repair deeds using a +20 hammer and not use any charges. Just remember to unequip it when you actually craft something so you don't use any charges.

What I don't know is if repair deeds made with a legendary char with a +20 hammer are any better than a normal legendary deed.

PostPosted: Tue Jan 08, 2008 1:53 pm
by wild flower
The repairs are all the same.

Yes you can use an ancient without using charges and you can use the other specialty hammers too the same way. The shadow, bronze, etc....

PostPosted: Wed Jan 09, 2008 1:45 pm
by Tracy
There's no such thing as a +20 hammer...

PostPosted: Wed Jan 09, 2008 7:07 pm
by Brianna
i think he hit the wrong key after all it does happen to the best of us sometimes