I copied your 2 posts below Davind and annoyingly inserted my comments without bolding them or anything. Good luck reading it.
Don't get stamina regen. You have balanced bows and one handed weapons (since you're a fencer too right?). Just drink refresh pots. Don't die and lose your pots and it won't be a problem. You used to be good so this won't be a problem after a few weeks or pvping.
What's your final template going to be?
Composite Bow: AI
HLD 26%
Hit Lightning 40%
Balanced
SSI 40%
DI 30%
Try a bow with hit velocity and lightning. Look at some PvPers bows in Waka or COP (preferably someone that isn't a fail (it might be hard to find)). They have something like...
50 lightning (or fireball)
50 velocity
40 SSI
balanced
1 DI (Because they use an exceptional bow and have to drop DI to fit the other stats).
I'm just guessing on the numbers. That might be over cap. If so, drop velocity or fireball/lightning slightly. To get HLD with that bow, you have to use the mace and shield glasses. Also, so many people are running 60-70 DCI now. HLD doesn't even matter against those well equipped players since HLD won't drop them below (or much below) the DCI cap anyway. (mostly the good mages running this much DCI)
Cloak Of Death:
HCI 3%
DCI 3%
SDI 3%
Cloak of death sucks. Think about it in terms of imbuing weight. It's not even 100 weight if this was on jewelry. Consider the Conjurer's garb: 2 MR, 5 DCI. That's like 150 weight and provides you with stats that you want. The 5 int 3 HP robe is better too for imbue weight.
Corgul's Enchanted Sash:
Stam +1
DCI 5%
Ok. I like this sash. For pure imbue weight, the Lt guard sash is obviously better, but you need to get DCI somewhere. Consider slither, fey leggings, conjurer's garb, quiver of infinity, tangle (just some common ways pvpers get DCI)
Crimson Cincture:
Dex +5
HPI +10
HPR 2
Good. Crimson is good. The only alternative is a tangle, but 25 HPI is critical on a pvp suit. (it's still attainable without a crimson, especially for a dexer and especially with your 6 imbued pieces of crafted armor)
Conjurer's Trinket:
Undead Slayer
Str +1
HPR 2
HCI 10%
DI 20%
Conjurer's trinket has great stats. One day it will screw you. The Waka mages know that bad archers wear conjurer's trinkets. If the mage polymorphs into an orc or whatever (or better yet, equips big magik flippers) they will do like double dmg to you (because of that slayer reverse/counter thing) and you'll get owned in 1 combo. There's a bug to wear the flippers while mounted too, so don't think "but if they go on foot to be in orc form ill own them". You're wrong. Consider the new mana phasing orbs or a slither... or going faction.
Leather Tunic:
Stam +8
Mana +8
HPR 2
MR 2
LMC 5%
PR 5%
FR 11%
CR 9%
PR 11%
ER 11%
Leather Sleeves:
Stam +8
Mana +8
HPR 2
MR 2
LMC 5%
PR 7%
FR 8%
CR 11%
PR 9%
ER 12%
Leather leggings:
Stam +8
Mana +8
HPR 2
MR 2
LMC 5%
PR 12%
FR 5%
CR 8%
PR 10%
ER 12%
Leather Gloves:
HPI +5
Stam +8
HPR +2
LMC 6%
PR 9%
FR 12%
CR 19%
PR 11%
ER 8%
Leather Gorget:
HPI +5
Stam +8
HPR +2
LMC 6%
PR 7%
FR 19%
CR 8%
PR 10%
ER 15%
Valorite Circlet:
HPI +5
Stam +8
HPR +2
LMC 6%
PR 19%
FR 9%
CR 9%
PR 9%
ER 12%
Why a metal hat? I guess for the resists. Assuming you're human, you lose your 20 med when you have this on, I think. Do circlets have that effect? Why not the HLD hat or the spirit of the totem? Or that new Helm of Vengeance?
Earrin of Protection (Cold):
CR 2%
Ring:
EP 25%
HCI 15%
DCI 15%
DI 25%
PR 9%
If you dropped HPR on some of your pieces and got resistances where they need to be, you could get +int/dex/str in the slot that you used for resists here. You could also use a hat with HCI to get stats on your jewelry (or just to get more HCI). You might be able to reach 180 potted stamina this way, 150 hp, or more mana to chain more specials. You might also be able to get 5 SSI on your ring if you had resists elsewhere. You have to pick what you want on your jewelry. I see a lot of people running what you've got but with like 4 int instead of the resist.
Bracelet:
EP 25%
HCI 15%
DCI 15%
DI 25%
PR 9%
Same as the ring
Balanced
Defense Chance Increase: 38% (this is low, but you can't increase it without changing a lot of your suit. I'd look at fey leggings or slither if you can afford it. 38 isn't terrible though, especially if you have a good connection, don't fight in chokes, and spam disarm like all the dexer heroes)
Damage Increase: 100%
Swing Speed Increase: 45% (you're using the 5 SSI cloak? Cool.)
Hit Chance Increase: 43%
Hit Lightning: 40%
Hit Lower Defense: 26%
Lower Mana Cost: 34% (40 here is easy with less HPR on your suit if you want it)
Hit Point Regeneration: 16 (Why do you prioritize HPR? I think it sucks. You could also make your whole suit out of wood then enhance it with bloodwood to get 2 "free" HPR. This is easymode with the new item you can buy from the gamecodes place. If you don't care about your 20 human med (or you're an elf), then wood armor is definitely the way to go.... higher resists, free HPR...)
Mana Regeneration: 6 (this is bad and it's going to screw you)
Hit Point Increase: 25 (great)
Stamina Increase: 49 (this is good, but is higher than I am used to seeing on pvp suits--it's so high because you didn't use any artifacts for your main armor pieces)
Mana Increase: 24
Enhance Potions: 50%
Spell Damage Increase: 6%
Dexterity Bonus: 5
Strength Bonus: 1 (Think about how much +stats you'd have with 4 dex or whatever on each piece of jewelry, royal guard sash, crimson, and a spirit of the totem or mace and shield reading glasses)
Physical Resist: 68%
Fire Resist: 64% (avorian is right. <3 the mathsz. Also, I know it doesn't get used that often, but corpse skin is going to, well, its going to be really bad, like, so bad that once they find out you have under 70 base fire resist, you'll seriously die while on screen with a good mage in 2.4 seconds, but if you're good with the apples and choose when to use them and when to run properly, you'll probably be fine)
Cold Resist: 66%
Poison Resist: 69%
Energy Resist: 70%
This gives me a base of:
120 hp before potion (potted up you still don't have 150 HP. 150 is critical. People design characters to deal as much damage as possible in a tiny window of opportunity. It's easy to deal 120 damage in 2.5 seconds of on-screen time with an opponent with the right template. It's hard to deal 150 damage in 3.5 seconds. Get it?)
164 stam, yes I know there is no diff between 151-180, but this way I stay at my max SSI if I get hit and lose stam. (I think this is a fine number)
79 Mana (This is barely reaching the threshhold for "enough" mana for a pvp dexer. You don't have max LMC and you only have 6 MR. You're not going to be able to kill anyone good with only 79 mana and you'll have to wait too long to get your mana back up for a 2nd kill attempt for this to work.)
What do you think?
I think it's a good start. I'm sure you'll have a chance against almost everyone you fight. I'm sure you'll have a lot of fun and kill some people... and I'm pretty sure it's one of the better dexer suits in PAS.
You need a heavy crossbow or I'll think you're a scrub forever. Use a live mount (swamp dragon or lesser hiryu or faction war horse or dread war horse or cu depending on your template/faction affiliation). Figure out how to make the macro (or 2-3 macros if you like) that equip your heavy, toggle dismount special, get off your mount, fire your bow to dismount the target, call your pet, and remount it if you failed to dismount.
You need a normal bow for mortal and paralyzing blow. If you just have a warfork and a comp you're basically useless in team fights and I won't heal you.