Team PvP games
Posted: Tue Mar 10, 2009 12:12 pm
Could we get a thread going for some team pvp events? I'd like folks to post ideas in the thread for stuff we could do besides the ones that are on the calendar now.
I think right now we have Wargames, which is a team deathmatch style game that involves one team defending a certain location (and person) while another team attacks. If I remember right, when the "target" person dies, the attackers win. If he lives for a certain period of time or if all the attackers die, the defending team wins.
We used to do Heroes night, which I think was just a 1v1 tournament night.
We do Capture the flag (CTF)... and we did one the other day in PAS valley.
Other suggestions?
My old guild used to do Free for all (FFA) FFA Team Deathmatch. We'd divide into 3 or more teams and have a fight much like Magincia Madness, except we were on assigned teams with robes of proper color. We could get into different vent channels. I think this would be fun and useful. Learn to fight against big ganks, switching targets as a team, group healing, how to deal with a cluster @%@@ of 4+ groups fighting each other at once, etc.
We also used to do a bunch of team PvP training... so we'd often have games where we'd have one player (always a mage for this role) that would be unattackable and you'd just have to deal with whatever he did to you... He'd usually get a ton of healing practice and we'd purposely imbalance the teams to really stress that player... like we'd do 5v4 and he'd be on the 4... and the 5 would call one target... pressure him hard in a "fake" and then switch to the weakest member of the 5 person team for a quick kill while the "healer" was still trying to save the other player... It was amazing practice for that one mage and really changed how team members saw the game. It made people realize how important healers were too.
Other times we'd force a certain kill order for two teams in a deathmatch so it was purposely challenging for them to teach people how important targeting players in a certain order was... so for instance, we might force a team to never attack dismounters (until everyone else was dead) or never attack mages, etc.
Anyway those are just some ideas, mostly just weak variants on the other games, but I'm sure there are some really creative ideas out there that would lead to a good learning experience and would be fun. (emphasis on learning)
Comment away!
I think right now we have Wargames, which is a team deathmatch style game that involves one team defending a certain location (and person) while another team attacks. If I remember right, when the "target" person dies, the attackers win. If he lives for a certain period of time or if all the attackers die, the defending team wins.
We used to do Heroes night, which I think was just a 1v1 tournament night.
We do Capture the flag (CTF)... and we did one the other day in PAS valley.
Other suggestions?
My old guild used to do Free for all (FFA) FFA Team Deathmatch. We'd divide into 3 or more teams and have a fight much like Magincia Madness, except we were on assigned teams with robes of proper color. We could get into different vent channels. I think this would be fun and useful. Learn to fight against big ganks, switching targets as a team, group healing, how to deal with a cluster @%@@ of 4+ groups fighting each other at once, etc.
We also used to do a bunch of team PvP training... so we'd often have games where we'd have one player (always a mage for this role) that would be unattackable and you'd just have to deal with whatever he did to you... He'd usually get a ton of healing practice and we'd purposely imbalance the teams to really stress that player... like we'd do 5v4 and he'd be on the 4... and the 5 would call one target... pressure him hard in a "fake" and then switch to the weakest member of the 5 person team for a quick kill while the "healer" was still trying to save the other player... It was amazing practice for that one mage and really changed how team members saw the game. It made people realize how important healers were too.
Other times we'd force a certain kill order for two teams in a deathmatch so it was purposely challenging for them to teach people how important targeting players in a certain order was... so for instance, we might force a team to never attack dismounters (until everyone else was dead) or never attack mages, etc.
Anyway those are just some ideas, mostly just weak variants on the other games, but I'm sure there are some really creative ideas out there that would lead to a good learning experience and would be fun. (emphasis on learning)
Comment away!