PANIC Event
Posted: Mon Feb 05, 2007 4:02 pm
One word..... PANIC. That word is in my opinion the single biggest reason for much of anything intense falling apart.
The way to reduce panic is through TRAINING and EXPOSURE. In my opinion, things like Champ Spawns are not training events as the experienced folks are working spawn etc... I think we need to have more training type events to even better prepare us for things like CS, Harrower etc...
Have a Night of Panic or name it something else. Creat an atmosphere of intensity while allowing the experienced players to be mentors.
Maybe have 5 groups of 5 and one person leads the overall event and each of the 5 teams is in a different vent channel. The overall leader will tell the blue team to attack the red team in 30 seconds or something. And then as we get better he might say BLUE and YELLOW attack the Purple team. Teams do not have to consist of the same people (a dream that would be sweet), each team picks a leader for the moment and many things get accomplished in an event like this.
1. Give folks a chance to learn to lead a group in combat
2. Gives folks a chance to lead a group in defense
3. Gives folks a chance to have some intensity while learning how to heal themselves and their teammates while killing the other guys.
Can the blue team leader keep his team alive and take out the attacking red team?
When the battle is done, discuss it and figure out what folks felt and did RIGHT and wrong.
Don't let folks pick the teams, KD or some other leader can give out robes based on some random method or something. Then the team decides who their leader is and the Event leader picks who attacks who and maybe put limtations on moving etc...
A good thing would be to have all of your team mates life bars up but close your own initially.
Put up monetary reward if there has to be more than the learning experience to get folks to play. This is the base of the idea, it can be expanded on for sure. Maybe even do it in Tram so other folks can't get involved.
The way to reduce panic is through TRAINING and EXPOSURE. In my opinion, things like Champ Spawns are not training events as the experienced folks are working spawn etc... I think we need to have more training type events to even better prepare us for things like CS, Harrower etc...
Have a Night of Panic or name it something else. Creat an atmosphere of intensity while allowing the experienced players to be mentors.
Maybe have 5 groups of 5 and one person leads the overall event and each of the 5 teams is in a different vent channel. The overall leader will tell the blue team to attack the red team in 30 seconds or something. And then as we get better he might say BLUE and YELLOW attack the Purple team. Teams do not have to consist of the same people (a dream that would be sweet), each team picks a leader for the moment and many things get accomplished in an event like this.
1. Give folks a chance to learn to lead a group in combat
2. Gives folks a chance to lead a group in defense
3. Gives folks a chance to have some intensity while learning how to heal themselves and their teammates while killing the other guys.
Can the blue team leader keep his team alive and take out the attacking red team?
When the battle is done, discuss it and figure out what folks felt and did RIGHT and wrong.
Don't let folks pick the teams, KD or some other leader can give out robes based on some random method or something. Then the team decides who their leader is and the Event leader picks who attacks who and maybe put limtations on moving etc...
A good thing would be to have all of your team mates life bars up but close your own initially.
Put up monetary reward if there has to be more than the learning experience to get folks to play. This is the base of the idea, it can be expanded on for sure. Maybe even do it in Tram so other folks can't get involved.