But the thing that has me thinking going to have to have help on a particular lvl 6 map is what the tool and rune have listed as #5. It is a tiny bit of land in the middle of the ocean. My T Hunter is a bard uses provoke or peace and earth elementals or EVs. So, on lvl 6 maps I need some running room since in best case scenario I can provoke all 4 monsters in 15 seconds, but I won't survive 15 seconds. What in the world were they thinking make that a treasure spot?
Here is the map that I don't see in the Treasure Hunters Tool.
